Dr. Shinjiro Sueda of MIT and Disney Research Boston will speak on "Constructing Motion: It's Not All About Simulation."
From a very young age, we are able to perform such tasks as picking up a glass of water with just the right amount of force, or swinging our arms to regain balance. Basic as these tasks seem, we do not yet fully understand how we actually perform them -- partly because we do not yet have a full picture of the function of each musculotendon in the body. I believe that understanding what exactly we move will help us better understand how we move and interact with the environment. In this talk, I will present a three-stage computational approach to answer this question. First, I will describe our novel approach for musculotendon simulation, with applications in both computer graphics and biomechanics. Next, I will briefly describe our interactive tool for capturing real-world biomechanical data. I will then present our recent work on computational fabrication techniques for designing 3D-printable mechanisms, closing the loop between measurement, simulation, and physical output.
Shinjiro Sueda is a post-doctoral associate at Disney Research Boston and MIT. He obtained his Ph.D. degree in Computer Science from the University of British Columbia. His research interests include computer graphics and animation, physical simulation, character animation, computational biomechanics, and computational fabrication. His Ph.D. thesis focused on designing a strand-based musculotendon simulation.
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